Interface Tutorials
Armature and IKA Tutorials
Game Engine Tutorials
Animation Tutorials
UV Mapping Tutorials
Material and Texturing Tutorials
Lighting and Rendering Tutorials
NURBS and SubSurf Tutorials
Mesh Modeling Tutorials
Python and Plugin Tutorials
Specific Object Tutorials
Particle Tutorials
Using Blender With Other Application Tutorials


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INTERFACE
Basic Parenting
Appending a File
Saving a File
Navigating 3D Space
Changing Cameras
Seeing Textures with Alt-Z
Removing Ophan Vertices
The Camera
Blender Multimedia
Blender Windows
Basic User Interface
Head Creator Usage
Basic Blender
Appending Textures
Basic Scene
Basic Hotkeys
Basic Blender Interface
Basic Loading and Saving

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ARMATURES AND IKA
IKA Basics
Single Axis IK
Constrained Mechanics
Hand Setup
Foot Setup
Using Armatures
Making and Using Armatures
Armatures
Character Animation
IKA Legs
Landing Gear Rig
Robot Pistons and Movements

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GAME ENGINE
Blender Game Engine
Controlling a Dynamic Object
Joeri's Demo Files
Third Person Camera Tracking
Opening Doors
Logic Bricks
Multilevel Maze Game
Little OTO - Massive Game Tutorial

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ANIMATION
Plane Following a Path
Object Following a Path
Cyclic Animation
Blending into Wireframe
Lattice Deformable Eyes
Vertex Key Animation

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UV MAPPING
Game Sprites
Game Textures
UV Mapping
Gameblender face texturing
UV Mapping 2
Animating UV Textures
Getting Rid of the PINK!

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MATERIALS AND TEXTURING
Alpha, Bump, and Specular image textures
Material Indices
Image Textures
Decals
EnvMaps
Chrome
Texturing a Castle
Colorbands
Alpha Masks
Skies I
Skies II
Bump Maps
Refraction
We've Got Lasers!
Chrome Reflections
Shockwave
Texture Types in Blender
Texturing Allosaurus Fragilis
Basic Texturing
Basic Texturing 2
Textures with Alpha
Textures with Bumpmapping
Shields
Shockwaves

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LIGHTING AND RENDERING
Batmanish Spot Logo
The Spotlight
Toon Shading
Depth of Field
Radiosity
Radiosity 2
Different Lighting Methods
Camera Matching
Soft Lights
Blender's Mist

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NURBS AND SUBSURF MODELING
Curves -n- Bevels
Subsurf Modeling
Making a Hole in Subsurf
Subsurf Edge Rolling - Round
Subsurf Edge Rolling - Square
Modeling a fork
Modeling a Finger with Subsurf

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MESH MODELING
Blender Booleans
Beveled Cube
Joining/Seperating Parts of a Mesh
Boolean Operations
Low Poly Modeling
Extrusion Controlled by IPO
Advanced Mesh Modeling
Mirror Modeling

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PYTHON AND PLUGINS
Python Scripting for Procedural Animation
Python Beginner's Tutorial 1
Python Beginner's Tutorial 2
Python Beginner's Tutorial 3
Flocking
Python API Introduction
Focalblur - A Matter of Depth
Making a Square Mesh
Iterations
Automating Vertex Creation
Automating Face Creation
Making Potatoid

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SPECIFIC OBJECT MODELING
Creating a nice ocean view
Solar Systems for beginners
Candle Modeling
Building a Castle
Tank Tracks
A Simple Chair
Spiral Stair
Mountain Tutorial
Making a Pencil
Jet Engine
HexHead Bolts
Making Loudspeakers
Pixar Eyes
Making a Lighthouse
Landscapes Made Easy
Racing Wheel
Torpedo
Modeling a Head in Blender
Designing a Futuristic Ship
Modeling Bongo
Modeling Allosaurus Fragilis
Making a Cup
Making a Volcano
Making an Orbital Logo
Making a Cartoon Landscape
The McKinley Station

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PARTICLES
Fireworks
Making a Fireplace
Particle System Shadows
Particles
Making a Fountain With Particles
Particles 2
Explosions

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USING OTHER PROGRAMS WITH BLENDER
Bitmap Fonts
Building Bitmap Fonts
Lip Syncing
Text Meshes
Batch Processing Images
Texturing in the GIMP
Converting 3D Models into Blender